AI Insights · Timothy · January 2021
Q4 2020 Android Waifu Game Performance in Europe
A look at the Q4 2020 trends for the top Waifu games on Android in Europe, showcasing download, revenue, and active user data from Sensor Tower.
European fans of the Waifu genre on Android witnessed interesting trends in the fourth quarter of 2020. Here's a breakdown of how the top five Waifu games performed during this period, with data provided by Sensor Tower.
Honkai Impact 3rd - Part 2 from miHoYo Limited saw a significant revenue peak at over $100K in the week of December 21, while downloads remained steady, peaking at around 42K in early October. The weekly active users showed a slight decline from 185K to around 140K by the end of December.
Illusion Connect by Superprism Technology Co., Ltd, released in late October, showed a strong start with revenue quickly escalating to $187K in the first couple of weeks post-launch. Downloads hit their peak at 48K in the same period. Active users reached a high of 66K in early November but saw a gradual decline to 38K by the year's end.
Sword Master Story, developed by Super Planet, had a modest revenue trend, with figures fluctuating between $5K and $13K. Downloads saw a sharp increase in mid-October, reaching 23K. The game maintained a consistent base of active users, hovering around 11K to 12K in December.
Azur Lane from Yostar Limited. achieved an impressive revenue spike to $244K in the last week of December. The game's downloads showed a steady increase, concluding the quarter with 10K downloads. Active users remained stable, with a slight increase from 33K to 35K in the final weeks of 2020.
Idle Angels: Goddess' Warfare by Neorigin Games Global saw consistent revenue throughout the quarter, ending with over $25K in the final week. The game's downloads experienced a significant jump to nearly 12K in the last week of December. Active users showed a notable rise from 12K to 19K in the same period.
In conclusion, the top Waifu games on Android in Europe showed varied performance in Q4 2020, with some games experiencing revenue peaks and others maintaining steady active user bases. For more insights and data, Sensor Tower provides in-depth analysis and metrics for app performance.